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INFOGRAPHIC - SHADERS

Isart Digital

 

3 months

Late 2021 - Early 2022


Illustrator - Maya - Unity URP shaders

Worked Alone

A simple exercise in visual work for experimenting with shaders, this free project allowed me to experiment with creating aesthetic environments and playing around with visuals and mood.

Concept Development

  • In this project, we had complete freedom for pixelart, many examples being sprites such as space invaders or mushrooms from Mario. So I decided to recreate in pixelart the Dragon Amulet from Dragonfable, a game that is close to my heart and which was one of my inspirations to enter the field of Game Design.

  • The importance for me of this project was the mood and the atmosphere. I decided to sacrifice the awesome visual effects potential of shaders and instead make simple, yet aesthetically consistent effects.

  • This was accentuated through voxel asset packs, found on the Unity asset store, which gave the end result a cohesive and atmospheric look.


Used tools

  • Due to the organization of this project, many tools were used during his work.
  • To start,Adobe Illustratorwas used to create the original pixelarts. These were relatively simple and easy to create and Adobe Illustrator's layer system helps my penchant for looking for organization.
  • Then the pixelart was recreated onAutodesk Maya. It was important to use the extrudes so that the inside of the model had no hidden faces.
  • Finally, the project was concluded onUnity, in particular throughShader Graphs. Almost no code was needed for this project

What I learned

  • For theHard Skills, this project was mainly focused on Illustrator, Maya and Unity. In particular, I learned how to manipulate Maya's extrude and Shader Graphs on Unity.

  • For theSoft Skills, as for them, this project indirectly allowed me to train environmental design and graphic and aesthetic coherence.

  • LinkedIn

© 2022 by Vincent Dupont of Dinechin. Created with Wix.com

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