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ONE BUTTON GAME - MECHANIC MEMORIES
In this One Button Game focused on exploration and freedom of movement, use the single button to throw a grappling hook to navigate a labyrinthine environment.
Controlling robot C74-W13, players must navigate an abandoned ship to allow C74-W13 to reach its freedom and escape before its batteries run out.
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Concept Development
Originally designed as a jumping game where the player had to escape from a dungeon by climbing from platform to platform, the concept eventually evolved into a physics-based grappling game. The importance of this game, for me, was to give players the freedom of movement despite the limitation of a single button, thus allowing to play on the theme of freedom, in addition to the obvious of the history of the protagonist who tries to escape.
The story started out more complex, but was simplified to fit within the working time limits.
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Used tools
During this work, I learned to master my knowledge ofboltand ofUnity, especially physics and the States Machines.
I also learned to useAutodesk Maya, through C74-W13, the only model in the game that was created by me.
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Encountered difficulties
The game was actually much more ambitious in concept than the end result. The story was originally, through level selection, meant to explore a duality of the theme of freedom. Freedom in the sense of escaping the derelict ship, versus the freedom to make one's own choices by disobeying the player's guide, thus unlocking the hidden history of the derelict ship.
Of course, this was far too ambitious for a first draft, which taught me how to better establish a scope of work in the future, and the story was simplified, with the number of levels cut to 3. However, I I would like to come back to this project one day and try this concept again.
Working with a physics engine was also particularly difficult to learn, but once you got used to it, it became manageable.
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What I learned
For theHard Skills, through my work on Mechanic Memories, I learned in particular the basics of Unity Bolt. I already had knowledge of Unity through C#, however Bolt offered a new work environment to get used to.
For theSoft Skills, I particularly learned to manage my scope and my ambition. The difficulty of an overambitious concept allowed me to learn to adapt and know which parts of a concept to keep and which to cut.
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